faceforward orients a vector to point away from a surface as defined by its normal. If dot ( Nref , I ) < 0 faceforward returns N , otherwise it returns - N .
2024年1月5日 — OpenGL Mathematics GLM has become the defacto standard for graphics vector math in C++ in the latest years. It's syntax mimics that of glsl so ...
GLM is a General Language Model pretrained with an autoregressive blank-filling objective and can be finetuned on various natural language understanding and ...